Brütal Legend - Brutal Legend and cake: the perfect combo Tales of MI.net - Last interview - Sean Vanaman - Possible ToMI 2 ? Quick & Easy - Telltale Speech Extractor 1.3 Beta Released Nightlight Productions - Beneath Monkey Island, Part 3 special edition!
News from Monday, February 08, 2010
Red-haired rocker continuously inspires Posted by Jason | Comments: 0
I don't know what it is about Razor from Maniac Mansion that makes her such a magnet for fan artists, but the leather-clad singer's latest unofficial interpretation comes today from Tony Andruss:
She just seems to really have an effect on people.
Well, not exactly. Lego Star Wars III has just been announced by LucasArts, and a good educated guess could probably discern what it's covering...
The Clone Wars. Since all the characters in the (now getting pretty good actually) TV cartoon series already look like they're made of Lego this shouldn't be a problem, although whether the game will follow any particular episodes or doing their own a la Lego Batman is anyone's guess. The press release reads:
"LEGO Star Wars III: The Clone Wars will combine the best elements of all previous LEGO games while adding brand new gameplay to make it the most action-packed LEGO videogame to date. Developed by the same team at Traveller’s Tales that created the critically acclaimed LEGO Star Wars and LEGO Indiana Jones series, the game will ship on the Wii, Nintendo DS, PS3, PSP , Xbox 360, and Windows in the Autumn of 2010.
“LucasArts is an amazing partner, and working with them on the next iteration of the LEGO Star Wars series continues to be a great experience,” said Tom Stone, director at TT Games. “The team at TT is working hard at making this simply the best LEGO game ever with all new gameplay and features never before seen in a LEGO game.”
This'll be Traveller's Tales' sixth collaboration with LucasArts, and the second since Warner Bros bought them (not sure how that works, but someone's obviously flexible). Let's hope it's better than all the other Clone Wars games, which were so bad even I didn't buy them.
Telltale Games has put up their back catalog on GamersGate, with a (temporary?) 10% discount. That's Tales of Monkey Island, Sam and Max (both seasons), Strong Bad's Cool Game for Attractive People and Wallace and Gromit's Grand Adventures. Neither Bone nor CSI, however, are available.
Like many of you, we at Mojo have been wondering about what's going on at Autumn Moon Entertainment, who have been rather quiet recently despite putting out their second game, Ghost Pirates of Vooju Island, in Germany this past fall, with the English release coming in only a month.
So we asked.
Join us in an epic interview with CEO Bill Tiller as we discuss Ghost Pirates, A Vampyre Story, and the studio in general. You'll also find the first word on A Bat's Tale's status since the game was announced at the beginning of last year before seemingly falling off the map. Read the interview for a ship's hold worth of quality tidbits, production tales, and almost inevitable musings on the adventure game market.
Thanks are owed, of course, to the always gracious Bill Tiller and the rest of the Autumn Moon team.
Update: Because you can never get enough Ghost Pirates coverage, a brief new preview for the game has been posted by MCV, claiming a February 19th release date for the English release, although Mamba's site itself still purports March 26th. The preview also states that "Ghost Pirates will be marketed with ads and competitions in key gaming magazines and specialist adventure games websites." Evidently, they're on to something there.
Tim Schafer, Sean Vanaman will banter about the funny Posted by Kroms | Source: Gamasutra | Comments: 3
Double Fine Productions CEO/Creative Director/writer Tim Schafer and Telltale writer/designer Sean Vanaman ("Muzzled!", "Lair of the Leviathan") will participate in a panel at this year's GDC, entitled "Make 'Em Laugh: Comedy in Games". They will be joined by Rhianna Pratchett - daughter of novelist Terry Pratchett - who is known for her work on the Overlord series of games.
This isn't the first time that Schafer has participated in a GDC keynote or panel. In 2004, he keynoted the topic "Adventures in Game Design", focusing specifically on the creation of the cast of the game Psychonauts. You can download a recording of that keynote from here.
Here's hoping that 1. this particular panel will be recorded, and that 2. you won't notice the fact this news is three days old.
The fifth and final chapter of Tales of Monkey Island, "Rise of the Pirate God", is now available for Wiiware in North America. Europe, being Europe, has to wait.
In other news, former Telltale designer Heather Logas finally has enough funding for her game. Congratulations, and good luck to her!
Heather's father Jerry contributed some music tracks to Telltale's very first game, Telltale Texas Hold'em. You can buy his band's album from the Telltale store. It's jazzy!
Update: Europeans can Wii with the Pirate God on Friday. Thanks to Metallus for the info.
Update by ATMachine: Er, apparently Nintendo was just kidding about that Friday European release thing. Tales of Monkey Island Chapter 5: Rise of the Pirate God will NOT be coming to European WiiWare today. Once again, thanks to Metallus for the info, although it's hardly news to be thankful for...
News from Saturday, January 30, 2010
I hope they at least debate who has the better beard Posted by Kroms | Source: Gamasutra | Comments: 0
Double Fine CEO/Creative Director Tim Schafer, and Telltale CEO/Co-Founder Dan Connors, will participate in a special event hosted by EEDAR and moderated by G4-TV host Adam Sessler, at this year's somewhat sucky DICE Summit. The event is comprised of three debates on the topics of casual games, innovation, and independence, though it is unclear if all participants will be part of every one. Chris Taylor - who is vaguely related to Mixnmojo, as creator of the Ron Gilbert-produced Total Annihilation - and David Jaffe - who is not related to Mixnmojo and the creator of Sony's God of War games - will also join the debate.
If you're looking for something more immediate to do, check out the photos on Bay Area Sound's Facebook page. Bay Area Sound are responsible for the audio in Telltale's games. Inside you will find everything from Mark Darin directing, Mike Stemmle correcting and Sean Vanaman being scared by a large dude (start with this and then look at the four previous photos in turn), to how different the voice actors look from their counterparts, what Jared Emerson-Johnson looks like when he's in character as the Marquis De Singe and Dominic Armato's death stare.
Telltale has dispersed the latest issue of its semi-regular newsletter, the Telltale Interloper, to the fans who've made the no-brainer decision to subscribe. There are a lot of noteworthy tidbits included in the newsletter, so here's the diligent Mojo round-up:
Sam & Max Save the World is on sale for $4.95 through January.
A new piece of concept art from the upcoming Sam & Max season has been released.
Telltale is running a new survey. You'll want to take the questionnaire both because you know this is a company that values feedback, and because the questions drop major hints about the third season of Sam & Max. (Tingler adds: you get a 15% off coupon too)
The DVD release of Wallace & Gromit's Grand Adventures will ship to season subscribers on the week of February 8th. In the meantime, Telltale has actually published the game in select North American stores, among them Best Buy and soon Walmart. This practice, which I earlier speculated will be true of Strong Bad's Cool Game for Attractive People, represents the very first time Telltale has published a game in retail channels on their own.
Speaking of Strong Bad, Telltale is extending the special $19.95 price they've slashed the season to in celebration of Trogday to last through the end of January as well.
The oft-delayed North American Wiiware release of "Rise of the Pirate God" will occur on Monday, February 1st.
Hopefully this makes it clear that you should be on Telltale's mailing list if you aren't already.
LucasArts president grilled, sauteed Posted by Jason | Comments: 4
It probably hasn't escaped your notice that ever since Darrell Rodriguez took over LucasArts as its president, the company has been making great strides in a direction the Mojo-minded have a keen appreciation for.
Through Steam, the Virtual Console, and a Staff of Kings unlockable, the company has been making an effort to re-release its back catalog, something that they were notoriously bad at doing over the past decade and which we made no bones about our disdain for. With The Secret of Monkey Island: Special Edition and Tales of Monkey Island, they've shown that they're willing to not only acknowledge their old IP again, but rejuvenate it. And with Lucidity and whatever the hell Handsome Halibut is, they've assembled a small team specifically committed to making brand new IP. And perhaps most importantly and exciting, all of the above are meant to be taken as a sign of things to come:
You guys licensed out Monkey Island to Telltale. Is that a process that you think is going to be something you'll continue to do, license out things like Monkey Island for other people to work on if you're not interested in continuing that IP?
DR: Well, we also do the Special Edition ourselves.
That's true.
DR: We did the Special Edition on XBLA and on iPhone, and it did tremendously well. And on PC, it's on Steam. It did tremendously well. We did that internally. We had a great partnership with Telltale, and we hope to do something in the future with them. They're phenomenal partners. They get it. Will we do stuff like that in the future? Yeah, I mean, I'll look at all opportunities.
I'm a huge fan of the adventure genre, adventure games and also the classic LucasArts titles, and whatever way we can get out there for our rabid fanbase.
Do you ever the possibility of bringing back any of the older IP or is it all moving forward for you?
DR: That's what we did with Monkey Island, right? We brought it back and we reimagined Monkey Island with the Special Edition. We're working with Telltale on the Tales Of series. So, we kind of are bringing it back a little bit.
Sure, but in general, but do you see your IP as an opportunity for you? How do you make those decisions?
DR: Absolutely. If you look on Steam, we're doing a number of interesting bundles on Steam, and we'll continue to do that sort of thing because the fans want it. If you look at the blogs as well as all the emails and all the letters that we get, we're going to do what they want.
The Gamasutra interview the above snippet was taken from is mandatory reading, with other key points being the studio's promised commitment to growing internal development, as well as to the Indiana Jones franchise. But like I said, you'll already be reading about that.
In this week's Mojo podcast, we talk about our rivals at Lucas Cast, interview George Lucas, and Gabez takes a bath.
Download "Episode Two, The Fax Climax" here (25 minutes). It was produced and edited by Zaarin.
This is part two of a series separate from the main Mixnmojo podcast, in which Eltee, Zaarin, and I experiment with the podcast format. You can download "Episode One, Who Killed Ron Gilbert?" here (30 minutes), if you missed it first time round.
Enjoy!
You can also subscribe to our cast on our RSS, or by searching for "Mixnmojo" on the iTunes store, and then clicking "subscribe."
Head over to Adventure Gamers if you want look at some new screenshots of the gorgeous-looking Ghost Pirates of Vooju Island, the new game from Autumn Moon Entertainment, who also made A Vampyre Story.
The game will be released in English territories on March 26th.
News from Wednesday, January 27, 2010
Psychonauts For A Pittance (update: Brutal Legend for cheap as well) Posted by The Tingler | Source: Steam | Comments: 8
Not own Psychonauts? Shame on you. Not got it digitally and thought the recent Steam and GOG sales were still too expensive? Well, Steam still desperately wants you to buy it: until Thursday it's only £1/$2.
Now that's salesmanship.
Update by Kroms: Brutal Legend is going for a little over half of what its price was in October, a measly £17.99/$36.99.
Those who already own both Brutal and the PS3 game LittleBigPlanet should check out these out.
Ghoul Patrol, the sort-of sequel to Zombies ate my Neighbors is apparently out on the Wii's Virtual Console service.
Ghoul Patrol Original platform: Super NES Publisher: LucasArts Players: 1-2 ESRB Rating: E10+ (Everyone 10 and Older) – Mild Fantasy Violence Price: 800 Wii Points Description: The main attractions at the library's Goblin exhibit have come to life! As the Ghoul Patrol, you'll go back in time and de-spook an encyclopedia of zombified historic dudes. Vaporize garbage-can ghosts and ninja spirits, rescue bug-eyed librarians and wigged-out pirates, dodge flying books and adolescent-eating plants, and ultimately put the beastly spirit back in the history books.
No doubt you'll remember Heather Logas, a story writer and games designer on both series of Sam & Max (see our interview) and who recently left Telltale Games to work on her own projects.
Well, this is her own project. It's a new kind of concept that involves people pledging some money to support a game, a bit like patronising a playwright in Elizabethan times. If you pledge some money, you get free gifts, and the knowledge that you have supported creativity and artistic freedom.
The game itself? It is based on a choose your own adventure dynamic, like those books that told you to make decisions and then either go to page 42 or page 205. It is also about dreams.
For more information, and to watch a video of Ms Logas talking about her game, click here.
News from Saturday, January 23, 2010
Brutal Legend nominated for two GDC awards (update: and five from DICE) Posted by Kroms | Comments: 2
Tim Schafer's latest video game Brutal Legend has been nominated in two categories at this year's GDC awards: Best Writing and Best Audio. Congratulations and good luck.
Those of you who were expecting Tales of Monkey Island to get any (and I mean any) nominations will be disappointed, as there are Pulitzer-worthy masterpieces like Halo 3: ODST to nominate for Best Writing instead.
Update: Brutal Legend has been nominated in five categories at the 13th Annual Interactive Achievement Awards (pdf): Strategy/Simulation Game of the Year, Outstanding Character Performance (for Eddie Riggs), Outstanding Achievement in Original Story, Outstanding Achievement in Soundtrack, and Outstanding Achievement in Game Direction. Congratulations, once again, and good luck: they've earned the nomination.
On the other hand, Tales has been snubbed again. This may or may not be due to the awards sucking. It's great they nominated Brutal Legend, but - unless they they hate good writing and extra drippings of fun but just have to nominate Schafer because of who he is - this a serious oversight.
As some have noted, the abruptly existent PC retail version of Insecticide that I've been on about started shipping this week, and my copy arrived today. So here are the details: the game comes in a jewel case in a cardboard sleeve, and the content of the CD is indeed "Insecticide: Part 1" as already available through Steam and other digital outlets. The packaging sneakily does not include "Part 1" anywhere - you only find that out once you open the case.
I do like that Southpeak has released this game in stores, but not when they clearly have no intention of seeing the game completed. Still, if you're interested in the game and gave up on Part 2, we're talking ten bucks here. Oh, and I should probably reprint this comment Larry Ahern left in our previous Insecticide news post about what happened with the PC version:
The design, FMVs, characters, and animation for Part 2 were finished, the levels were about 1/2 done, and then of course there was a lot of tuning to do. And, while I can't promise that getting half the game won't leave you hanging, if you've not played Part 1 yet, or only seen the DS version of Insecticide, the PC one is worth a look.
For those interested, we're trying to get the FMVs to Part 2 posted on our YouTube page. I know it's not the conclusion we all wanted, but it may give some fans some closure. Remind me not to make any more games with cliffhangers though. :)
So, hopefully Larry and Mike can get on those videos soon. For those who aren't aware, the FMVs are the work of Peter Tsaykel, who in addition to working on Grim Fandango is Telltale's lead animator.
I reckon that's about all there is left to say on this Insecticide release. Hopefully we can at least report the availability of those videos sometime in the future. If you're a publisher with some money to spend, why not give Crackpot a call? Please?
The Tales of MI blog has managed to interview the Telltale Monkey Island writers, plus Dave Grossman. Included are bits about the design process, an explanation for some of the more vague elements of the story (including a confirmation of a lot of ATMachine's theories), what Ron Gilbert did or did not contribute, and the possibility of a sequel.
- Mark Darin ("The Siege of Spinner Cay", "Rise of the Pirate God").
- Dave Grossman (head honcho, also writer/additional designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge).
- Mike Stemmle ("The Launch of the Screaming Narwhal", "The Trial and Execution of Guybrush Threepwood").
Good stuff, but more is needed. Maybe these guys can arrange it.
News from Thursday, January 21, 2010
Ghost Pirates concept art yours to pilfer Posted by Jason | Comments: 2
The Pumpkin Post noticed a blog update by Autumn Moon artist Jean-Louis Sirois (the same fella who's done all those Autumn Moon holiday images over the years) that's sure to entice you, as in it he shares some character concept art he did for Ghost Pirates of Vooju Island.
Interestingly, Sirois has yet to play the game himself because, like many of us, he's waiting on the English release. He writes that "it's looking like Voodoo Pirates will be out in the very near future in Canada/US," which is the first word we've heard of a North American release, although an English version will be available in the UK at minimum next month.
North By Northwest has a new feature highlighting old games you've never heard of. Well not "you've" but more "others've" in this case. Because their debut column is all about good ol' Grim Fandango.
After the extremely successful adventure titles Myst and Monkey Island, the adventure game genre seemed to be growing. Grim Fandango expanded on (and perhaps even perfected) certain elements of this genre while delivering the complexity and difficulty that fans of the genre demanded. Grim Fandango is one of the first examples of gaming as art. It had an impressively literary storyline (complete with social commentary on corruption and government), and showed a heavy film influence. But the game just didn’t sell well. And nobody knows why. Today, gaming aficionados still refer to the Grim Fandango Effect: games that fail despite being awesome.
Nice to be reminded that we Mojoers are not the only fans out there.
You probably know about the Collector's DVDs of Strong Bad's Cool Game for Attractive People and Wallace & Gromit's Grand Adventures, which are available for purchase from Telltale's web site as is traditionally the case for all their series, which are collected on a disc at the end of their initial, digitally distributed run.
The Collector's DVDs have made their way to Amazon as you can see here and here, but somewhat more interesting is thisadditional Strong Bad DVD with a slightly different cover art. Also published by Telltale, it has a release date of February 16th and a price point of $19.99. Is it possible that Telltale is quietly releasing their own retail version of Strong Bad that may turn up in stores?
News from Saturday, January 16, 2010
To make games, first you must take a bowl of cheerios and...uh... Posted by Kroms | Comments: 10
Sean Vanaman, writer of Tales of Monkey Island chapter three "Lair of the Leviathan", and writer/director of the third Wallace and Gromit episode "Muzzled!", has put up an interesting and informative blogpost about the meaning behind games. Included are tidbits on how the puzzles in "Leviathan" were designed and how they are approached, as well as featuring one cut puzzle.
I can't really do anything much of quality until I've figured out what something is about. Wallace and Gromit's Muzzled! was a steaming pile before I realized that it was about Gromit's relationship with and faith in Wallace and not about flash gadgets that turn arctic water-fowl into jewel thieves. Same goes for Monkey Island -- I routinely pee'd in Joe Pinney's cheerios, metaphorically speaking, giving him narrative garbage to work with until I put my finger on the pulse of Guybrush's grand story and what it's about. (Uh, monkeys, right?)
Chuck Jordan, who you may know as one of the writers on Curse of Monkey Island, and one of the writers/designers/directors on Strong Bad and Sam and Max ("Abe Lincoln Must Die!" onwards), wrote a sort-of response that is also very interesting and worth a read. Moreover, it, too, uses urination as an example to explain things - just sayin'.
Both of them frequently post interesting things to talk about - as do most of the blog-owning people Mixnmojo covers - so I'd recommend subscribing to their blogs in general for good measure.
News from Friday, January 15, 2010
As long as we're looking at Amazon product pages Posted by Jason | Comments: 0
It seems that the obscenely delayed but still highly welcome retail release of Sam & Max: Season 2 (redubbed Sam & Max Through Time and Space) for PC and Wii by the fine folks at Atari is just about here, if Amazon is anything to go by. They list both versions, which have highly excellent prices attached, for February 9th. While this remains unconfirmed, it isn't that improbable, and at any rate Telltale's official word on the subject is "soon."
While I imagine most of us already own the PC version of this excellent game through the Telltale route, complete with amazing Purcell cover art, it's always great to see more Sam & Max on a store shelf, where they can wreak havoc on the general public more easily. And of course, we now finally have the opportunity to play through the adventure using our Wiimotes, which pretty much rules.
News from Thursday, January 14, 2010
Relentless cynicsm toward all things Insecticide continues to be justified (UPDATE: Or maybe not?) Posted by Jason | Comments: 10
The alleged shipping date for the PC retail Insecticide that I mentioned not that long ago has arrived, and now Amazon.com lists the availability status as "Usually ships within 2 to 3 weeks," which is a telltale sign that the game doesn't actually exist. Should my pre-order ever ship, though, I'll apprise.
Update: So if you view the page again, you'll notice that the placeholder cover art (which sported a "Part 1" and the Gamecock logo), has been replaced with a new cover with Southpeak's name on it, indicating it as part of their "PC Classics" line. This makes the release seem a lot more real, wavering availability aside, but the question still remains as to whether or not this will just be Part 1, or, for the first time, the entire game. We'll keep you posted.
You will be old when The Old Republic comes out Posted by Jason | Comments: 8
During an annoucement by EA that it was lowering its 2010 fiscal projections, CEO John Riccitiello seems to have indirectly referenced Star Wars: The Old Republic's release window:
Riccitiello also said that the company is planning to launch "our major new MMO"--presumably BioWare Austin's Star Wars: The Old Republic--in "spring 2011." It was unclear if he meant calendar year 2011, or EA's 2011 fiscal year, which ends on March 31, 2011.
Granted, it is indeed a presumption that he is referring to The Old Republic at all, since there are other possible EA-related MMO candidates. Still, given the lack of recent news on the project, I don't think many honestly expected to see The Old Republic before 2011 at this point.
Tingler Confirms: Kotaku confirms that Bioware confirms. So it's confirmed.
News from Monday, January 11, 2010
I admire a woman ballsy enough to name her daughter 'Gonorrhea' Posted by Kroms | Comments: 1
Ron Gilbert's new game DeathSpank is "very close" to completion, which (hopefully) means it's also very close to getting released. In celebration, here are some details and trivia that have accumulated since PAX. These aren't new, exclusive revelations - you can get most of it from this PAX demo, whilst simultaneously enjoying the music of composer Jeff Tymoschuk. If you prefer your lavish game details in the form of text, though, simply click on the universally-accepted button for lavish game details in the form of text, the "Read More" link; but, do beware of spoilers.
Telltale soon to announce Mac releases of its library? Posted by Jason | Comments: 17
Aside from a no longer available port of Out from Boneville by Vanbrio Entertainment, Telltale's catalog has never been naively available for Macintosh despite a sizable amount of requests over the years. Based on this rumor, however, Mac users may not have to rely on Boot Camp for their Telltale fixes much longer:
We have it from a very reliable, confidential source that Telltale Games may be planning to release its entire lineup of games to Macintosh very soon, possibly next month (February 2010).
The timing is perfect to coincide with the upcoming MacWord 2010, taking place February 9 through 13, 2010, at the Moscone Center in in San Francisco, CA (USA). An official announcement likely won’t be made until then.
I reckon we'll know for certain in the coming months, but it's sure looking like Telltale's long running claim of wanting to expand to as many platforms as possible wasn't just a lot of talk!
Continuing the post-holiday catch-up, we'd like to direct your attention to this blog post over at Grumpy Gamer, which includes a peek at two of the voice actors of DeathSpank: Michael Dobson (the titular hero) and his brother Brian Dobson (Eubrick the Retired). Read Ron's post and then check out each performer's lengthy filmography on IMDB, like I did.
News from Tuesday, January 05, 2010
Damn to the depths whatever man what thought of "Parley" Posted by Jason | Comments: 3
On Christmas day, while we were all spending time with our families and Ebenezer Scrooge was repenting, hosted site The Pumpkin Post reported that Ghost Pirates of Vooju Island will be published in France, having already conquered or is slated to conquer the Germanic and British territories of Europe.
According to the source for the news of the French release, the month will be February, and the publisher will be Micro Application. And the recipient will be your face.
“Ultimately, if you have a really good story you’ll have a really good episode and as result you’ll have a truly great game. I always say to the games people ‘Look, with that idea this is how I would do it. If that makes sense for you or not in your game, I don’t know, but a Jedi would definately do that in our show,’ for example.”
Quite.
News from Monday, January 04, 2010
It's comforting to know that Hermie's hollowed skull guards this hallowed bar Posted by Jason | Comments: 9
Okay, the Escape from Monkey Island Secret History article has fallen way behind. But all that means is that you've had all kinds of extra time to submit a reader opinion on the game. Yet you still haven't! So, really, it's you that dropped the ball here.
But we're giving you one last chance. The EMI article is in its final few years of production, which means that we need all second opinions received by the end of this week in order to lock them into the article before we hand it off to ImageMovers to commence all that CGI work. So send them in, ye swabs!
Also, as my way of saying thank you for not keelhauling me over the article's slight postponement, enjoy this trailer Jake probably put together back in The Day:
What was that I was saying not too long ago about Maniac Mansion fans?
A reader by the name of Fedez sent me two pieces of fan art earlier today, a drawing of Razor with a skull earring, and another of the big happy Edison family gazing upon the evil purple meteor. The only time that hamster wore a more terrified expression was when Syd pressed the "reheat" button on the microwave.
Don't you think it would be great if, I don't know, some hypothetical hosted site that used to flourish but now no longer gets updated returned in a glorious comeback in order to archive fan art like this? Just thinking out loud here.
An army that carries this arcade before it is invincible Posted by The Tingler | Comments: 1
Ever heard of the Indiana Jones and the Temple of Doom arcade game? It was converted to various home systems in various crappy forms, but the arcade was always the best to look at and play. Want a look?
And in other incredibly old-school Indy gaming news, ever wanted to play the very first Raiders of the Lost Ark game but were put off by the dawn-of-gaming graphics? Well, try this remake then!
The December issue of Game Developer magazine had a well written, very interesting and thorough postmortem on the development of Brutal Legend, penned by Caroline Esmurdoc, executive producer at Double Fine productions. GameSetWatch has printed large excerpts from the article and made them available to read.
Topics include the tacky method Activision used to inform Double Fine that they had dropped their game, mistakes made and how the developer plans to avoid them in the future, and how the lawsuit affected the game's development.
Thanks to GameSetWatch for publishing the excerpts, and to Caroline for writing the article. More of this kind of thing, please.
Update: When I originally posted this, I had to move it down a couple of stories for more immediate news. I'm pushing it back up, so that anyone who missed it at first gets a second chance to read it.
News from Friday, January 01, 2010
Complete Sam and Max going for $15 on Steam, today only (update: it's over) Posted by Kroms | Comments: 7
The complete Sam and Max is going for a $15 on Steam today. The series - developed by Telltale Games - centers on an anthromorphic dog and sociopathic bunny dubbed the "Freelance Police" (the joke's in the title) who take down everything from 70's TV stars to Santa Claus.
Note that when I say "complete," I do not mean Hit the Road or the canceled Freelance Police, but don't let that stop you from campaigning. It never stopped the Poison Pen, even though no-one agrees with him.
Just before Christmas, Eltee and I had a go at a one-off podcast with a different format.
After listening to the result, we both decided to delete the files and never speak of it again. Except then Zaarin weaved his editing magic on it, and it seemed a little more presentable, and rather apposite at this time as well, since it is a podcast that deals with 2009 and the noughties.
I sound like I'm jumping about a lot, probably because I was jumping about a lot, inside a decompression chamber on the moon. Eltee, meanwhile, talks back to me from a cupboard in Cambridge.
Update: We have posted a wee overview of the decade.
Southpeak ushers in a new year of Insecticide release confusion (Update: Crackpot comments) Posted by Jason | Comments: 7
I swear this game is cursed. Head on over to this here quietly added Amazon.com product page for a retail PC version of Insecticide. The listed release date is January 12th and the asking price is $9.99.
As you may know, Insecticide was from the beginning built as a PC game, but the simultaneously developed DS port ended up being finished first. Although a PC retail version was always planned eventually (as evidenced by the PDF manual and all the tentative PC cover art referencing DVD-ROM media), Gamecock decided to put the game out "bisodically" through digital distribution first. As anyone who's been following this game knows, Insecticide fell off the map altogether after Part 1 was released and Gamecock was acquired by Southpeak, leaving us with a complete but heavily scaled down DS version, half of a PC version as a digital download, and 0% of a PC version on a physical disc.
While I would like to think that the Amazon page is a sign that the game is finally seeing the light of day, I wouldn't get my hopes up. Bear in mind that this would not be the first time the PC version of the game had a phantom Amazon product page that ended up meaning nothing. It's also somewhat fishy that this would suddenly materialize mere weeks before the supposed release. We'll keep you posted as always, but don't be surprised if that page conveniently disappears or at the very least turns out to be something different than it seems. Any of you adorable optimists out there though should feel free to pre-order.
Update: I asked Mike Levine of Crackpot Entertainment if he cared to comment on the situation and he got back to me with "We don't know a thing about this." Doesn't bode too well.
News from Wednesday, December 30, 2009
On the Brink of disaster! The Dig, for reals? Posted by jp-30 | Comments: 8
As the title says, Steam's brilliant Christmas sale is now on, and some frankly bonkers-brilliant sales are in there.
How about the LucasArts Adventure pack for £1.74? That's Indy Fate of Atlantis, Last Crusade, Loom and The Dig for probably the cheapest price they've ever been individually anywhere else, let alone all together! Even if you've got one of them, I think it's worth it.
Update by Kroms: You can pick up every game that Telltale has both made and self-published for $49.99. That's Tales of Monkey Island, Sam and Max Season One (Sam and Max Save the World), Sam and Max Season Two (Sam and Max Beyond Time and Space), Strong Bad's Cool Game For Attractive People, Wallace and Gromit's Grand Adventures, Bone: Out of Boneville, Bone: The Great Cow Race and Telltale Texas Hold 'Em.
The Tingler Updates: While it's not part of the Steam sale (not yet anyway!), Psychonauts is $7.49 at GOG with their own sale.
So, why did Telltale make the first two chapters of Jeff Smith's Bone but never continued then? Here's a possible explanation: the movie is well under way. The producer of the new Sherlock Holmes movie, Dan Lin, was talking to Collider about his future projects - of which Bone is one, well into production at Happy Feet creators Animalogic.
It's a (CGI presumably) animated movie, Jeff Smith is closely involved, they're meeting with directors now and hope to have one announced in January, and it (HOORAY!) won't be one movie. So, bought the books yet?
(Tingler's Side Note: although excited frankly I'm terrified about Lin and Animalogic's other project, a Tom & Jerry origin movie, which sounds like a terrible idea. Oh well, let's hope for good things)
News from Saturday, December 19, 2009
Can your heart stand the shocking facts about space gorillas from outer space? Posted by Kroms | Comments: 7
Subscribed to the Telltale Newsletter? If you are, then check your email. (If not, subscribe here.) There's a bit of concept art of the concept of Sam and Max Season Three, including that of the space gorilla from space. Remember, my friends: future events such as these will affect you in the future, especially around the time that the game becomes available to buy.
Speaking of the future, why don't you save up for it by taking advantage of Telltale's holiday bundles? The future is where your future lies, and that is where you will need money the most: not the past, but the future (and the present).
(The future brought to you by one Ed Wood; space gorillas courtesy of the power to comprehend the inability to comprehend Sam and Max 2010.)
The last MojoCast of the year is finally available. The entirety of Tales of Monkey Island is discussed as jp-30 and elTee join the cast for the first time. It also serves as the first MojoCast to use g0blin's excellent jingle.
Thought we'd forgotten about Insecticide, the quirky shooter/adventure hybrid from Mike Levine and Larry Ahern? Never! And if you made the grievous error of not picking up the PC version, well good news - GamersGate are currently offering it 50% off at the low, low price of $7.49.
Bargain, although GamersGate fails to remind customers the sad fact that this is only Part One, with the second half stuck in limbo. Do the game a favour - pick it up, then when you've finished head over to the Crackpot videos page to complete the story - um, when Mike or Larry actually get round to sticking the remaining cutscenes up.
Let's just hope one day we get to end Chrys's case properly... and I don't mean on DS.
News from Thursday, December 17, 2009
WarthWrathJaws Force Unleashed onto Steam Posted by Jason | Comments: 2
While the game's meager 7 million + customer base awaits with anticipation the recently announced sequel, LEC has released that totallyimpossible PC version of Star Wars: The Force Unleashed: Ultimate Sith Edition on Steam and Direct2Drive this past Tuesday in an effort to reach out to the seven remaining gamers in its audience who've yet to discover it. (For the unaware, this "Ultimate Sith Edition" is a recent re-release with additional content.)
Packing a $39.99 price point and some steep minimum requirements, this is no download for the faint of heart. But if you've never played STFU, want to, and remain unfazed by the PC port's terrible reviews (though presumably this an improved, post-patch version), doing so has never been more convenient.
In other LucasArts news, IGN has awarded the special edition of Monkey Island "Adventure Game of the Year." Seems a bit off, given the competition, but hey, we'll take it.
Brütal Legend: Hammer of Infinite Fate, coming December 17! Posted by ATMachine | Source: Wired | Comments: 4
Ace Mojo news reporter Kroms has dug up this story on Wired, which announces that a new chunk of downloadable content for Brütal Legend, titled Hammer of Infinite Fate, will be available on both PlayStation 3 and XBOX 360 from December 17.
The new DLC will include a few extra achievements for players to quest after, several new outfits for Eddie Riggs, new paint jobs for his car the Deuce, and best of all, something called the "Oculus of the Lost," basically a GPS system for the Deuce which allows you to find hidden collectible items you haven't unlocked yet.
And for those who aren't afraid of some SPOILERS, the list of the new achievements is already online.
Congratulations to Goblin, who has won a free copy of A Vampyre Story, Bill Tiller's classic tale of gothic adventure, for his entry in our contest to create a jingle for our podcast.
You can hear goblin's winning entry here. It is a very catchy piece that sounds like it was created by real voodoo witch doctors. Nice work!
The lyrics are "zab-zab-zibbadaba-dubadaba-dubadaday-..Mixnmojo all up in thiiiiis....Be keepin' it real, yea you know it -The international House of mojo - You best be listening to our shooow! mixnmojo-mixnmojo-mixnmojo-mixnmojo-mixnmojo-mixnmojooo..."
We also have two runners-up, whose excellent jingles will also be used repeatedly in future podcasts.
BillieJoe86 did a lovely song with some musical quotes from the LucasArts games. The lyrics, for those who want to sing along, are:
"Grab some Grog XD and Gold Liquour And that mug you bought from Lucasarts Just sit back and relax It's International Mojo Time!
It's taste and jazz and mix from fans From a hundred thousand lands And it's dark and gloomy! (Adventurous!) (In 2D!) It's Mix and Mojo! (mix, mix and mojo)
Mix and mojo, mix, mix and mojo! Mix and mojo, mix, mix and mojo! Mix and mojo, the Mix, Mix and Mojo Podcast...! ...is about to start!"
Lastly comes an impressively mixed medley of LucasArts themes by the talented Edward van Helgen from our forums. Listen to it here, and see if you can count all the themes that are blended so seamlessly together.
Thanks again to everyone who entered. We were all very impressed by the high level of quality in the entries we received.
News from Tuesday, December 15, 2009
Put me in the "I dig the blue Edisons" camp Posted by Jason | Comments: 14
I've always been hopelessly obsessed with all things Maniac Mansion since being a kid, and when you weigh in the nostalgic factor, it doesn't taste a lie to call it my favorite game of all time. It would appear that I am not the only person the franchise has had this effect on, as the fan scene surrounding the game has always been pretty remarkable. You're probably familiar with Maniac Mansion Deluxe, the 256 color remake from 2004. Lesser known projects include the likes of an ongoing series of micro spinoff games powered by AGS, a project dubbed Maniac Mansion Mania. A million years ago I even remember an inventive fan creating a playable, fully 3D environment of just the exterior of the mansion.
The latest example of impressively excessive fan devotion to the father of SCUMM is this, a new remake of the game observed in one of our forum threads. What makes this remake of the classic original Maniac Mansion worthwhile when an acclaimed one already exists?
That's right: it's being re-imagined in the style of Day of the Tentacle. You can see some sprites and animation tests here, as well as an open call for help. It's unclear how far along the effort is at the moment, the status being that "the backgrounds are almost done." Still, whether or not this remake will end up being completed, or end up being like 99% of all fan projects, the work seen so far is pretty impressive.