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Note: The list shows the number of people who have played a particular game since achievements were added to it (so older games that had achievements added later will have higher scores than shown). And crucially, the list does not show the number of owners (which will be higher than the players).
In the publishers that Mojo readers are interested in, there are some predictable results and some surprises.
From most popular to least, the list is topped with TellTale's most popular license, beating even the most popular Star Wars title:
The Walking Dead - 2,846,244 players
STAR WARS Knights of the Old Republic II - The Sith Lords - 1,529,038
But hot on their heels are the two biggest Double Fine games:
Brutal Legend - 1,235,714
Psychonauts - 1,207,186
After that Campo Santo (well done!) and TellTale make an appearance:
Firewatch - 959,053
Poker Night at the Inventory - 952,378
Poker Night 2 - 671,540
Given the popularity of the Poker Night games, it does make you wonder why TellTale stick to licenses, especially when we drop down and find the bulk of the adventure titles:
Game of Thrones - A Telltale Games Series - 598,965 players
Grim Fandango Remastered - 516,584
Broken Age - 419,666
Minecraft: Story Mode - A Telltale Games Series - 346,763
Costume Quest - 341,308
Monkey Island 2 Special Edition: LeChuck's Revenge - 288,297
Batman - The Telltale Series - 272,720
Game of Thrones - 272,599
The Cave - 271,663
Day of the Tentacle Remastered - 265,169
Stacking - 248,039
The Walking Dead: Michonne - A Telltale Miniseries - 197,450
MASSIVE CHALICE - 161,770
Gemini Rue - 130,615
Iron Brigade - 109,286
Batman: The Enemy Within - The Telltale Series - 80,154
Marvel's Guardians of the Galaxy: The Telltale Series - 69,783
And then, for some comparison, several indie adventure titles, and a big shock at how far down DoubleFine's last adventure game remaster is:
The Blackwell Legacy - 79,474
Full Throttle Remastered - 61,757 players
Costume Quest 2 - 57,457
Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded - 56,138
Blackwell Unbound (Blackwell 2) - 52,347
Blackwell Convergence (Blackwell 3) - 49,385
Blackwell Deception (Blackwell 4) - 46,844
Headlander - 44,476
The Shivah - 38,128
Blackwell Epiphany (Blackwell 5) - 20,146
Also surprising is how a sequel to DoubleFine's most popular Amnesia Fortnight title, Costume Quest, performed so poorly when compared to the original. This explains why there were no similar attempts at sequels.
Finally, perhaps unsurprisingly, is the VR only title:
Psychonauts in the Rhombus of Ruin - 2,155 players
Are adventure games dead? You decide.
Hold on to your hats, folks: The Humble Store has a Build Your Own Telltale Games Bundle! Here you can mix five of Telltale’s signature games and receive a 80% rebate, and . . . I can’t even bring myself to write anything snarky about it, so buy it if you want.
(Yes, things have been suspiciously slow the last weeks, so whatever, had to post something.)
Hear Laserschwert's amazing work on his soundcloud page here.
Ridding itself of any proof Kevin Bruner ever existed, Telltale is switching from the venerable Telltale Tool to the en vogue Unity. Hey, it’s only business. Apparently The Walking Dead: The Final Season will be the final game to use Telltale’s eponymous engine, while Stranger Things and The Wolf Among Us: Season 2 will be developed in Unity.
Pour one out for Telltale Tool, which the company has used since Telltale Texas Hold'em.
This year, the students are working on the following games:ScummVM:
While we're on the subject of ScummVM and ResidualVM, both projects have had updates lately:ResidualVM 0.31 has been released. This is a bugfix release that fixes a few bugs in Myst III, in preparation for Cyan's upcoming digital release of Myst III that will use ResidualVM to play the game.
ScummVM's addition of Xeen, the first RPG engine added after ScummVM changed their guidelines to allow RPG games alongside the adventure games, is now completable in the daily builds. There are five RPGs that are currently completable: Might and Magic IV, Might and Magic V, World of Xeen, World of Xeen 2 (CD Talkie), and Swords of Xeen. If you want to play these games in the daily builds, make sure that you place xeen.css in the same folder as your game files.
Well, we were told it works, and what the hell… Looks like Rum_Rogers was right! Wine + GOG + Escape from Monkey Island = your friend. We’ve put together a short guide on how to set it all up, so give it a go if you want. Fair warning: Expect no more support from us. ;
It’s Friday, and seeing you’re reading this instead of doing anything worthwhile, what better time to jump on the nostalgia train? A few years back, our very own elTee made this little video, featuring LeChuck’s Revenge in EGA and internal speaker mode.
Largo’s theme is particularly trippy . . .
elTee is in the middle of writing up a larger article on his adventures with the floppy version of Monkey Island 2, so stay tuned!
When Mojo speaks, the gaming glitterati listens.
After our hard-hitting podcast, GOG picked up the phone, and made possible what a few years ago would seem baffling: Every LEC adventure game is now available for purchase. That's right, Escape from Monkey Island is on GOG.
The only downside is that it's PC only. That makes sense, though, as Residual's comparability with it is still not ready for prime-time. At any rate, if you're a Windows user, run and buy, and see if you agree with our aforementioned Escape from Monkey Island podcast.
(And you can, of course, buy it for other platforms, and bang your head against Residual.)
Well, this just keeps getting uglier . . .
Kevin Bruner, the former TTG CEO is suing the company he once helped found. The suit apparently revolves around “seeking recovery of financial damages” and are also “meritless” and “an apparent means of extracting revenge on a company already under financial strain.” The latter two come from Telltale.
There are some more details in The Verge’s article, none particularly interesting unless you’re into this kind of stuff, but one can’t help but wonder how bad this “financial strain” is, what with the recently announced layoffs.
Mojo’s legal correspondent will, of course, be on the ground for the coming trial.
Netflix is setting itself up as a gaming platform of sorts. I'm a bit fuzzy on the details myself, but one of the launch titles will be Minecraft: Story Mode -- indubitably a Mojo reader favorite -- and it sounds . . . Well, I never played the original, but anything that's "delivered via video files and will accept commands via any remote equipped with directional and select buttons" seems suspiciously close to the Dragon's Lairs of yore. The game will be released later this year.
Additionally, Telltale is working on a Stranger Things game which is what it is, I suppose.
First and (probably) foremost: Grim Fandango and Broken Age are hitting the Switch. Yes, you already own multiple versions of both, but why stop now? Look forward to re-buying them "in the coming months."
And if you want to watch yesterday's Grim Fandango live event, here you go . . .
You can watch the event live at 6pm PST (2am London - boo) here: https://www.facebook.com/E3Expo/
DoubleFine have also released more details of upcoming "Presents" projects, like the cool looking Knights and Bikes, and the fun looking Ooblets, and the bonkers lookings KIDS. Not to mention gameplay updates and an XBox One release for Gang Beasts.
They probably released some stuff about Psychonauts 2, as well, but I can't find that.
Myst: Masterpiece Edition and Riven: The Sequel to Myst will be powered by ScummVM, and Myst III: Exile will be powered by ScummVM's sister project for 3D adventure games, ResidualVM.
The ScummVM team stated that they'll be working together in the future to "make your journey through the Ages even more pleasant". More news will follow soon. It will be really interesting to see what else will come from this new partnership.
They've stated that the reason for the delay is because they are "committed to exploring new ways to tell our stories. Taking this extra time will allow [them] not only to focus on quality but also to experiment and iterate in order to craft something truly special".
If this means that the gameplay will be significantly different than the cut-and-paste style gameplay that's been in Telltale's games since The Walking Dead, then the delay is certainly most welcome.
Nor will he, until he can snag the rights to make Zak McKracken 2. But that is Tim's cross to bear. All you need to worry about is reading the full and rather encompassing interview he gave with GamesIndustry.biz.
Looking back on his portfolio, it's easy to see why he has been added to the ranks of Fellowship winners, alongside Shigeru Miyamoto, Gabe Newell, Peter Molyneux, Nolan Bushnell and more. Although not in name, the Fellowship is viewed by many as a 'lifetime achievement' award - does that mean it's time for Schafer to think about retirement?
"I see it more as a challenge," he laughs, speaking to GamesIndustry.biz at EGX Rezzed. "This sort of award feels like something you get when you're done, but I still feel like I'm working towards figuring out how to make games. Slowly, over time. I don't think I've made my best game yet, and I feel like that's something I want to work towards.
"I don't know what it is yet. I've always wanted to try new things with experimental stuff. I'm trying to structure things at [Double Fine] where I have time to mess about on my own with prototypes. Because most of my days are spent writing Psychonauts 2 or creative directing and helping with someone else's project. But I still like to set aside a little R&D time, just trying new ideas."
He also created a homepage, as his alter-ego, Ted "Theodore" Dudebrough, co-star of Telltale's first game, which provided an amusing peek into the mind of his character, complete with all of the humorously bad page design decisions so common in personal pages of the early internet.WE Computers Museum.
She's also graciously given me permission to bring back other gems from Telltale's early years, which should be returning sometime this summer.
There's no mention of series creator, Al Lowe, being involved which almost certainly means he isn't. Given the spotted past of LSL games, who knows how this one will turn out, or how it will be received by a modern audience.
As Larry says in the press release: “My new adventure takes me from the end of the ’80s directly into the 21st century and wow, how the world has changed! While my view of the world and women from way back in the 1980s collides with modern reality harder than the breasts of a lusciously stacked blonde jogging along a beach, I’m all set to date my way across the modern world!”
You be the judge!
Thanks to reader Rum Rogers for alerting us to this story.
(Give me a break, I'm too tired to write a proper headline.)
Some outfit called Boss Fight Studio has revealed they will be producing collectible Sam & Max toys.
It's true, you knuckleheads. They've conquered comic books, video games and animation, why not one more medium? Boss Fight Studio will be producing collectible toys based on Steve Purcell's Sam & Max.
That's all I got. Great if you like toys I suppose.
I've only watched the first 30 mins, but I like what I've seen so far.
Thanks to Threepwood4life to alerting us to this video's existence.
* Yes, everyone in the whole world.